THE IMPLEMENTATION OF MOBILE LEGEND GAME TO INCREASE VOCABULARY AND LEARNING ACTIVENESS OF FIFTH GRADE STUDENT’S AT INSAN MANDIRI CENDEKIA PALEMBANG

نویسندگان

چکیده

The objective of this study was to increasing vocabulary and learning activeness fifth grade students at InsanMandiriCendekia Palembang. method which used in is classroom action research where it took place 2 cycles. result found that there improvement students’ activeness. score minimum completeness criteria English lesson 70. In test cycle 1, were 16students who passed the or 49% students. And 2, 29 89% There student’s as 40%where from 1 2. increased during teaching process whereas indicated had increased.

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ژورنال

عنوان ژورنال: Esteem

سال: 2022

ISSN: ['2622-2213', '2622-9323']

DOI: https://doi.org/10.31851/esteem.v5i2.8542